Strip hero and chief gear first, then enter the power you're left with.
| Troops | Infantry41% | Lancer24% | Marksman35% |
|---|---|---|---|
| T12 | |||
| T11 | |||
| T10 |
Pick which troops go first, weakest or strongest, then optionally aim for a target ratio — leave it blank to keep your current composition.
| Bucket | Have | Disband | Left |
|---|---|---|---|
| Infantry FC10/T11 | 2,218,774 | 1,761,402 | 457,372 |
| Lancer FC10/T11 | 1,267,324 | 1,006,081 | 261,243 |
| Marksman FC10/T11 | 1,906,401 | 1,513,421 | 392,980 |
Power after disbanding 426,699,948 — 52 under the cap
Power per troop is fixed by tier and Fire Crystal level, so strategy and target composition decide only which troops go, never how much power you shed.